Zavtracast Special feat. Warhorse Studios, Zavtracast

Zavtracast Special feat. Warhorse Studios

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Hey guys, you’re probably thinking what’s this Zavtracast thing. It’s just a gaming podcast from Russia. But here we are on a special occasion. We finally published our interview with Warhorse Studios about their critically acclaimed game Kingdom Come: Deliverance. Actually we recorded this episode back in March and it was available only for our patrons on Patreon since then. Nevertheless, here it is. We’ve talked with Tobias Stolz-Zwilling, PR Manager of Warhorse, and Ondrej Bittner, game designer of Kingdom Come: Deliverance. On behalf of Zavtracast we had Timur and Dmitry. Listening to this interview you can learn a few things like: why did they choose CryEngine over UE3? why Henry can’t poo? what’s gonna happen to those Kickstarter goals? And so much more. We hope you enjoy this episode. PS. Oh, and while you’re here. You can also listen to our old episode with Daniel ZhugeEX Ahmad, a renown gaming industry analyst.

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Zavtracast Special feat. Warhorse Studios, Zavtracast
Zavtracast Special feat. Warhorse Studios
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